Nex(e)us Institute [Restart]

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Rates: 54 Nex e us institute

Played: 47026
Tags: Adventure Big Tits Blondes Bondage Brunettes CG Galleries Criminal Cunnilingus Demons Fantasy Female Protagonist Femdom Fetish Footjob Games Group Sex Harem Hentai Games High Resolution Interracial Sex Lesbians LGBTQ+ Masturbation Milking Monster Sex Oral Sex Over 18 Paranormal Games Public Sex Quests Quiz Redheads RPG RPG Maker School Girls Sex Sexy Ass Simulators Strip Tactics Teen Sex Turn Based Uncensored Vanilla Sex Visual Novels [change]

Description: Imagine entering a training institute that's all about having tons of fun. That's Nexus Institute. You are going to meet Nicole Lowe, the principal of this prestigious school. She not only trains future leaders but also turns them into submissives. Sounds a tad bit sinister, right? Turns out, there is a dark secret roaming. The institute is enchanted and anyone who enters is controlled by a mysterious power. Nicole is the only one who knows of this power and plans to harness and use it for her own sex needs. She can finally puppeteer everyone to do her bidding. She decides to create a harem of girls whose main work will be to fulfill her sexual desires. However, she needs to be really careful because one misstep will lead to her being trapped. Will she succeed in being a dominant?

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Comments

    
  • us alternative.1a2bc3 @ 2024-09-13 11:55:28 (+1)

    this god damn light dungeon is pissing me off

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  • us alternative.1a2bc3 @ 2024-09-13 12:48:02 (+1)

    IF YOURE GOING TO DO A FUCKING BULLET HELL SECTION BY ALL MEANS DONT DO IT IN FUCKING GAMEMAKER THIS FUCKING PMD ASS MOVEMENT SYSTEM IS GIVING ME A BRAIN ANEURISM

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  • us Cbomb9999 @ 2024-09-11 11:12:36 (+1)

    Bad End 11 softlocks the game when viewed from the gallery (fails to transition back to gallery room). Otherwise, the game has plenty of potential, but not without issue. For how frequent the bad ends are, the game doesnt quite telegraph just how often the player should save, and that issue goes from minor to major with sequences like escaping the first illusion, where auto reloads the start of the illusion, not your farthest point.

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  • us Cbomb9999 @ 2024-09-11 11:17:58

    That first illusion might just be the exemplar of all the issues currently. One of the 2 secrets hidden within is a forced damage, which is not at all fair to the player, and the end is quite a difficulty spike for a dungeon you have otherwise been able to take your time in with multiple lives boiled down to all or nothing just for the chase.

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  • us Cbomb9999 @ 2024-09-11 11:20:41

    Then the chase itself doesnt need moving lights when you have a fail state chasing you, and it only makes the section feel unfair with how little time you have to sync up cycles. Then before the illusion even starts, the game does a horrible job telegraphing the "correct" choice, which cant be fixed without reloading before and going through the illusion all over again.

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  • us Cbomb9999 @ 2024-09-11 11:22:39

    Finally, that one secret you can keep in the illusion better not be important, as players can simply accidentally choose the correct path or reload to skip the illusion in its entirety with information "found" after the fact.

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  • us Cbomb9999 @ 2024-09-11 11:26:34

    Short version of my complaints so far? Lack of player info, both mechanically (side quests could be better marked and logged) and narratively. Autosave only goes so far to alleviating issues with the overabundance of gameovers, and there are other ways you could narratively or mechanically let players continue without a gameover, especially with magic already involved.

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  • us Jerkfree @ 2024-09-07 22:58:22 (+4)

    Sorry Mr.Dev but until you implement a save to system feature.. It's a waste of time, all saves are deleted upon any updates to the sites all progress is lost. The art is decent and the story could be believed as a story in a game.

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